© rooom AG
rooom AG - Jena
Unleash the power of the Metaverse is the mission of Germany's largest Metaverse start-up - with the development of VR platform for various industries, the company offers easy access to the Metaverse.
With 150 employees, the tech start-up is one of the largest software developers of the „metaverse“ generation in Germany. The mission of rooom AG is to make 3D technology accessible to everyone and to enable companies to create unforgettable 3D experiences for anyone, anything, anytime. Forbes magazine headlined the company „Democratizin the Metaverse: One Vision of an Accessible Future for AR/VR.“ For the event industry, the company’s proprietary VR platform, rooomEvents, is available to host virtual and hybrid events for thousands of visitors. The start-up’s other developments include various avatar systems, digitization processes (photogrammetry), room configurators and content systems such as the rooomSpace-Konfigurator and the rooomFloorplaner.
Fraunhofer Institute for Integrated Circuits IIS - Nürnberg/Erlangen
Since the development of world-renowned audio formats, such as mp3 or AAC, Fraunhofer IIS technologies have been incorporated into more than ten billion commercial products worldwide.
With more than 1,100 employees, Fraunhofer IIS is the largest institute of the Fraunhofer-Gesellschaft. For over 30 years, the institute’s Audio and Media Technologies division has been shaping the globally deployed standards and technologies in the fields of audio and moving picture production. Starting with the creation of mp3 and continuing with the co-development of AAC and the Digital Cinema Initiative test plan, almost all consumer electronic devices, computers, and mobile phones are equipped with systems and technologies from Erlangen today. Meanwhile, a new generation of best-in-class media technologies – such as MPEG-H Audio, xHE-AAC, EVS, LC3/LC3plus, Symphoria, Sonamic and upHear – is elevating the user experience to new heights. Fraunhofer IIS has extensive expertise in the development of new technologies for spatial sound processes, for the reproduction of 3D sound formats, in the field of light field recording, processing and reproduction, software development for various professional software programs and the design of multi-camera systems.
© Fraunhofer IIS
© TU Chemnitz
Chair for Ergonomics and Innovation - TU Chemnitz
A specialist in user-centered design of virtual technologies and the measurement of human factor related criteria of the experience level.
The 35-member team from the fields of psychology, sociology, engineering and computer science conducts research on the design of innovative interactive technologies in the field of virtual/augmented reality, among others, with a special focus on motion capturing, tactile feedback, gesture and gaze control. The professorship is specialized in user-centered design. The focus is on evaluating constructs of experience, such as user experience, acceptance, immersion and presence, comfort, trust, and emotional criteria. For this purpose, a comprehensive laboratory equipment including simulation technologies (VR/AR glasses, stereoscopic displays and projection surfaces, haptic
feedback) and measurement instruments (eye tracking, motion capturing and physiological measurement systems) is available.
Professorship Production Systems and Processes - TU Chemnitz
One of the most experienced research facilities for the development of virtual technologies
The professorship has been conducting research on virtual and augmented reality technologies for more than 20 years, in particular on visualization and the related generation and conversion of 3D models, integration with different capture systems and connection to external systems and data sources. The professorship has comprehensive competences in the field of motion capturing and the integration of individual solutions. The largest Mixed Reality research lab in Germany is available as infrastructure for the research activities.
© TU Chemnitz
© Die Etagen GmbH
Die Etagen GmbH - Osnabrück/Hamburg
Application developer for virtual and augmented reality with specialization in recording and transmission of real content.
The digital agency from Osnabrück has specialized in the development of various applications and human machine interfaces for mobile devices for more than 20 years. This includes the development of mobile apps for platforms such as iOS, Android & Windows, virtual reality and augmented reality applications based on Unity, e.g. for training, service/maintenance, presentations, product displays, e-learning and trade fairs as well as the creation of 3D and 360° content. The agency has experience in the conceptual design and integration of multi-channel camera arrays as well as procedures for the creation and editing of professional content, for optimal embedding and implementation in the overall picture of VR applications.
YOUSE GmbH - Berlin
The agency designs innovations from the user's perspective and places the user experience at the center of the development process.
The interdisciplinary team of psychologists, engineers, designers and futurologists with over 10 years of expertise in the participation of users in highly innovative research projects in areas such as robotics, Industrie4.0, Virtual Reality, develops innovations that focus on current customer needs (User-Centered Design). The focus of the work is on the identification of user wishes or problems through user experience methods, such as user research, and the conception of interfaces, products and services always from the perspective of future users.
© YOUSE GmbH
© pointomega AG
pointomega AG - Heidelberg
Sound and speech recognition for interactive functions in virtual rooms.
Pointomega specializes in the development and implementation of intelligent acoustic production and system monitoring. One focus is on the field of speech and noise recognition. Since 2000, the company has been developing automated voice communication capabilities up to intelligent teleconferencing and acoustic event monitoring, such as the trainable audio analysis system SENTRY, which forms the basis for noise detection. This can be used to reduce acoustic interference in virtual rooms and isolate context-relevant acoustic events.